Evan Azari
Hi, my name is
I’m an aspiring software developer.
I recently graduated Magna Cum Laude with a B.S. in Computer Science from Cornell University, and I am looking to advance my career in software engineering.
My journey with coding started at age 11 when I joined my school’s robotics team. Since then, I’ve been driven by my passion for programming, and I pursued a degree in computer science. I’ve worked in depth with multiple languages and frameworks throughout my career including: C++, python/pytorch, OpenGL, VS, and XCode. My personal interests in the field include computer graphics, computer vision, and NLP.
About Me
I was born and raised in Miami, FL, and from a young age I’ve been an avid learner. Watching various docu-series about disparate topics throughout elementary through high school, I continued my passion for curiosity in college with research. Currently, my hobbies include indoor rock climbing, electronic/psychedelic music, sound synthesis, and video games.
Proficient:
C++, Python, OpenGL, Git, Pytorch, Visual Studio, Xcode, LaTeX
Technical Proficiencies
Worked With:
C#, Bash, C, Javascript, Java, Xamarin, Microsoft Office Suite, HTML/PHP/CSS, Autodesk Fusion 360
Honors and Awards
Cornell AppDev 2019 Hack Challenge Winner
Collaborated in a small team as a front-end programmer to develop iOS app. Was awarded ‘Best Media App’ for that year.
FingerTrak: Low-Impact Hand-Tracking Wearable Technology
Accredited on this paper for my work in prototyping wearable mounts.
Project Portfolio
Ray Tracer
Ray Tracer built using C++, OpenGL, and Intel’s Embree API. This project renders 3D scenes in real time, and includes support for point, area, and ambient lighting using Monte Carlo random sampling.
Fractal Marcher
3D Fractal Renderer using Ray Marching. Built using C++ and OpenGL. Rays are cast during the fragment shader, where they march forward according to mathematically-derived distance estimation formulas specific to each fractal. The blue fractal is a Menger Sponge and the purple fractal is the Mandlebulb.
Malperdy
Puzzle-Platformer game built in C++ for iOS. Using Cornell’s proprietary game engine (CUGL), I collaborated as a programmer in a team of 9 to build this app over the course of a semester.
3D Animations
Engine that implements 3D animations using mesh-skinning. Given just a mesh and a corresponding skeleton animation, the engine interpolates all vertex positions throughout the animation to effectively deform the mesh.
Rasterizer
Rasterization-based 3D scene render. Provides a user-controlled camera to explore scenes in real time. Implements several shading passes to support shadows, bloom, and ambient occlusion.